General Abilities: Max Increase  5 or 3; Cost  1

These can be done by all classes.  You need to spend a minimum of 6 points here
before you can train any Archetype abilities.  For details on the Abilities, clic on the Ability or scroll the list on your right
Innate Agility
Innate Charisma
Innate Cold Protection
Innate Dexterity
Innate Disease Protection
Innate Fire Protection
Innate Intelligence
Innate Lung Capacity
Innate Magic Protection
Innate Metabolism
Innate Poison Protection
Innate Regeneration
Innate Run Speed
Innate Strenght
Innate Wisdom
First Aid
New Tanaan Crafting Mastery